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Part of Commander Legends: Battle for Baldur's Gate
·
Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Live Play Data
Manifold Key
2%
Live Inclusion
Times Brought
1145
Decks Running
477
Median Cast Turn
5.0
Drawn → Played
80%
Format
First-cast turn
n=232
22%
T1
9%
T2
9%
T3
10%
T4
11%
T5
29%
T6-9
11%
T10+
Median
5.0
P25
2
· P75
7
· max
16
On curve
22%
(50 / 232 cast on T1)
Cast same turn as drawn
70%
The "good card" funnel
1145 brought · 394 playersBrought to game
1145
Ever drawn
291
Reached battlefield
232
Still on board at game end
193
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 38% of the time (n=208) , vs 28% when it never left the library (n=745).
When players drew this card but left it in hand, they won 32% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +3.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
314 instances4.1%
Library
61.5%
Battlefield
15.3%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
41 decks
- 2 Zhulodok, Void Gorger 34 decks
- 3 Ultron, Artificial Malevolence 25 decks
-
4
Urza, Lord High Artificer
23 decks
-
5
Kilo, Apogee Mind
20 decks
-
6
Raph & Mikey, Troublemakers
15 decks
-
7
Hearthhull, the Worldseed
11 decks
-
8
Mendicant Core, Guidelight
10 decks
- 9 Karn, Legacy Reforged 9 decks
-
10
Fynn, the Fangbearer
8 decks
Card text
Manifold Key
Artifact
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
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Illustrated by Gabor Szikszai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.