collections_bookmark Part of Tarkir Dragonstorm
Mardu Siegebreaker card art
Live Play Data

Mardu Siegebreaker

{1} {R} {W} {B} · Creature — Human Warrior · Tarkir: Dragonstorm (TDM)
3%
Live Inclusion
Times Brought
251
Decks Running
112
Median Cast Turn
6.0
Drawn → Played
54%
Format

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
7%
T4
29%
T5
57%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 7% (2 / 28 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

251 brought · 104 players
Brought to game
251
Ever drawn
52
Reached battlefield
28
Still on board at game end
12

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.6pp

Players who cast this card win 27% of the time (n=26) , vs 25% when it never left the library (n=166).

When players drew this card but left it in hand, they won 23% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.2pp; 95% confidence interval -13.6pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
7.4%
Library
22.2%
Battlefield
33.3%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Mardu Siegebreaker card

Mardu Siegebreaker

{1} {R} {W} {B}
Creature — Human Warrior
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4 / 4
Tarkir: Dragonstorm (TDM) · Rare · Illustrated by Chris Seaman

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.