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Part of Marvel Super Heroes
·
Creature — Spider Cat Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Masked Meower
Times Brought
138
Decks Running
70
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Masked Meower
Creature — Spider Cat Hero
Haste
Discard a card, Sacrifice this creature: Draw a card.
1 / 1
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Narendra Bintara Adi
Final zone distribution
37 instances10.8%
Battlefield
73.0%
Graveyard
2.7%
Exile
13.5%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
20 decks
-
2
Winota, Joiner of Forces
15 decks
-
3
Knuckles the Echidna
7 decks
-
4
Miles Morales // Ultimate Spider-Man
3 decks
-
5
Karolina Dean, Runaway
2 decks
-
6
Rin and Seri, Inseparable
2 decks
-
7
Spider-Man 2099
2 decks
-
8
Spider-Punk
2 decks
-
9
A-Winota, Joiner of Forces
1 decks
-
10
Captain America, Team Leader
1 decks
The "good card" funnel
138 brought · 66 playersBrought to game
138
Ever drawn
35
Reached battlefield
31
Still on board at game end
4
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.6pp
Players who cast this card win 19% of the time (n=21) , vs 22% when it never left the library (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -15.6pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
32%
T1
6%
T2
3%
T3
3%
T4
13%
T5
32%
T6-9
10%
T10+
Median
5
P25
1
· P75
7
· max
14
On curve
32%
(10 / 31 cast on T1)
Cast same turn as drawn
75%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.