Live Play Data
Mausoleum Wanderer
0%
Live Inclusion
Times Brought
190
Decks Running
101
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=47
23%
T1
9%
T2
17%
T3
15%
T4
6%
T5
28%
T6-9
2%
T10+
Median
4
P25
2
· P75
6
· max
11
On curve
23%
(11 / 47 cast on T1)
Cast same turn as drawn
63%
The "good card" funnel
190 brought · 96 playersBrought to game
190
Ever drawn
63
Reached battlefield
47
Still on board at game end
15
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.4pp
Players who cast this card win 45% of the time (n=41) , vs 18% when it never left the library (n=96).
When players drew this card but left it in hand, they won 37% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.3pp; 95% confidence interval +11.4pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances2.9%
Library
21.7%
Battlefield
42.0%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
27 decks
-
2
Millicent, Restless Revenant
14 decks
-
3
Vnwxt, Verbose Host
11 decks
-
4
Raffine, Scheming Seer
9 decks
-
5
Wan Shi Tong, All-Knowing
7 decks
-
6
Marchesa, the Black Rose
3 decks
-
7
The Indomitable
3 decks
-
8
Cynette, Jelly Drover
2 decks
-
9
Edric, Spymaster of Trest
2 decks
-
10
Ezuri, Claw of Progress
2 decks
Card text
Mausoleum Wanderer
Creature — Spirit
Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
, where X is this creature's power.
1 / 1
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.