collections_bookmark Part of Duskmourn: House of Horror auto_awesome #3 in Rakdos Commander Staples
Mayhem Devil card art
Live Play Data

Mayhem Devil

{1} {B} {R} · Creature — Devil · Edge of Eternities Commander (EOC)
10%
Live Inclusion
Times Brought
725
Decks Running
362
Median Cast Turn
5.0
Drawn → Played
64%
Format

10% of tracked Commander decks in Rakdos or Jund colors run Mayhem Devil, and when it resolves, players win 31% of those games on the 4-player normalized baseline.

Mayhem Devil sits in 10% of tracked Commander decks on Playgroup Live, appearing in 362 of the 3798 distinct decks that have played a live game. That number is concentrated in sacrifice-themed lists, but the spread across 324 unique players means no single group is inflating the figure.

The card reaches a player's hand in 23% of participations, consistent with what you'd expect from a singleton in a 100-card deck. Of those drawn copies, 64% were cast before the game ended. Median first cast lands on turn 5.0, placing it in the mid-game slot where sacrifice engines start coming online. The card holds the battlefield in 46% of resolved instances, a below-average stickiness number that reflects how aggressively opponents answer a triggered-damage engine.

Mayhem Devil is legal in Commander, Legacy, Modern, Pioneer, and most other major formats. It is a Rakdos (black-red) card by color identity, which restricts the commander pairings that can run it, but those pairings represent some of the most sacrifice-dense commanders in the format, which is exactly why the card earns its slot.

At a glance
  • 10% of tracked Commander decks include Mayhem Devil
  • 23% draw rate per participation, typical for a 100-card singleton
  • 64% of drawn copies were cast before the game ended
  • T5.0 median first-cast turn, landing deep in the mid-game
  • 46% battlefield stickiness once cast, showing how quickly opponents answer it
  • 324 unique players contributed to the dataset, a broad and well-spread sample

First-cast turn

n=106
0%
T1
6%
T2
12%
T3
12%
T4
22%
T5
42%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 18% (13 / 106 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

726 brought · 324 players
Brought to game
726
Ever drawn
166
Reached battlefield
106
Still on board at game end
49
64%

Of 726 Mayhem Devils brought to games, 166 were drawn, 106 were cast, and just under half of those resolved copies survived to the end of the game on the battlefield.

≥ -3.1pp

Players who cast this card win 31% of the time (n=98) , vs 25% when it never left the library (n=484).

When players drew this card but left it in hand, they won 17% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.6pp; 95% confidence interval -3.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

179 instances
3.9%
Library
27.4%
Battlefield
32.4%
Graveyard
8.9%
Exile

Most Mayhem Devil copies end the game in the graveyard or on the battlefield, with very few stranded in the library. That pattern reflects a card that gets drawn and played when it shows up, and then gets answered quickly.

Commanders that played this card

in tracked games

The commander list is spread across 324 unique players and spans both pure Rakdos and three-color Jund shells, with Hearthhull and Valgavoth holding the largest deck counts by a clear margin.

Frequently Asked

How often is Mayhem Devil drawn in a Commander game?
In 707 tracked games where Mayhem Devil was in the deck, it was drawn 23% of the time. That is in line with what a singleton in a 100-card deck produces. Of the 166 instances that reached a player's hand, 64% were cast before the game concluded. The remainder largely reflects games that ended before the player had an opportunity to cast it.
What turn does Mayhem Devil usually land on the battlefield?
Median first-cast turn is 5.0, with the interquartile range running from turn 4 to turn 7. The on-curve rate is low at 18%, which is expected for a 3-mana card that players rarely draw in their opening hand. The same-turn-cast rate is 26%, meaning most players hold it for a turn or two after drawing it, typically waiting for a sacrifice outlet to already be in play.
Does casting Mayhem Devil actually improve your win rate?
In 98 participations where Mayhem Devil reached the battlefield, the normalized win rate was 31%, compared to 25% in 484 participations where it never left the library. The +5.7 percentage-point gap is a directional early signal on a dataset of this size, not a definitive causal claim. Read it as: decks that resolve Mayhem Devil tend to be winning more often, but sample size warrants caution.
Which commanders run Mayhem Devil most often?
Hearthhull, the Worldseed leads the raw deck count, followed by Valgavoth, Harrower of Souls and Smaug the Impenetrable. All of them sit in Rakdos or Jund color identities. The pattern is consistent: sacrifice-synergy commanders that generate repeated triggers are the primary homes for a card that wants permanents hitting the graveyard every turn.
Is Mayhem Devil banned anywhere?
Mayhem Devil is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. There are no Commander-format bans or restrictions on the card.
How reliable is the Playgroup Live data for Mayhem Devil?
The dataset covers 707 tracked games and 362 distinct decks that brought the card to a live game. Crucially, 324 unique players contributed instances, and no single player accounts for more than a small share of the data. That spread makes the draw and cast metrics directionally trustworthy, though Playgroup Live's dataset is smaller than large-scale decklist scrapes. Treat all win-rate figures as early signals rather than settled conclusions.