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Part of Duskmourn: House of Horror
·
Creature — Devil
·
Edge of Eternities Commander (EOC)
Card Preview
Mayhem Devil
2%
Decklist Inclusion
Times Brought
415
Decks Running
209
In Decks
1912
Decklist Inclusion
2%
Format
Final zone distribution
102 instances3.9%
Library
26.5%
Battlefield
36.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
40 decks
-
2
Valgavoth, Harrower of Souls
31 decks
-
3
Korvold, Fae-Cursed King
9 decks
-
4
Shadow the Hedgehog
8 decks
-
5
Deadpool, Trading Card
7 decks
-
6
Prosper, Tome-Bound
7 decks
-
7
The Lord of Pain
7 decks
-
8
Vihaan, Goldwaker
7 decks
-
9
Indoraptor, the Perfect Hybrid
5 decks
-
10
Asmoranomardicadaistinaculdacar
4 decks
The "good card" funnel
416 brought · 193 playersBrought to game
416
Ever drawn
97
Reached battlefield
65
Still on board at game end
27
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 30% of the time (n=62) , vs 25% when it never left the library (n=290).
When players drew this card but left it in hand, they won 24% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval -5.9pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65
0%
T1
6%
T2
12%
T3
9%
T4
20%
T5
49%
T6-9
3%
T10+
Median
6
P25
4
· P75
6
· max
11
On curve
18%
(8 / 65 cast on T3)
Cast same turn as drawn
25%
65 of 100 times cast
65%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.