Mayhem Devil
10% of tracked Commander decks in Rakdos or Jund colors run Mayhem Devil, and when it resolves, players win 31% of those games on the 4-player normalized baseline.
Mayhem Devil sits in 10% of tracked Commander decks on Playgroup Live, appearing in 362 of the 3798 distinct decks that have played a live game. That number is concentrated in sacrifice-themed lists, but the spread across 324 unique players means no single group is inflating the figure.
The card reaches a player's hand in 23% of participations, consistent with what you'd expect from a singleton in a 100-card deck. Of those drawn copies, 64% were cast before the game ended. Median first cast lands on turn 5.0, placing it in the mid-game slot where sacrifice engines start coming online. The card holds the battlefield in 46% of resolved instances, a below-average stickiness number that reflects how aggressively opponents answer a triggered-damage engine.
Mayhem Devil is legal in Commander, Legacy, Modern, Pioneer, and most other major formats. It is a Rakdos (black-red) card by color identity, which restricts the commander pairings that can run it, but those pairings represent some of the most sacrifice-dense commanders in the format, which is exactly why the card earns its slot.
- 10% of tracked Commander decks include Mayhem Devil
- 23% draw rate per participation, typical for a 100-card singleton
- 64% of drawn copies were cast before the game ended
- T5.0 median first-cast turn, landing deep in the mid-game
- 46% battlefield stickiness once cast, showing how quickly opponents answer it
- 324 unique players contributed to the dataset, a broad and well-spread sample
First-cast turn
n=106The "good card" funnel
726 brought · 324 playersOf 726 Mayhem Devils brought to games, 166 were drawn, 106 were cast, and just under half of those resolved copies survived to the end of the game on the battlefield.
Players who cast this card win 31% of the time (n=98) , vs 25% when it never left the library (n=484).
When players drew this card but left it in hand, they won 17% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.6pp; 95% confidence interval -3.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
179 instancesMost Mayhem Devil copies end the game in the graveyard or on the battlefield, with very few stranded in the library. That pattern reflects a card that gets drawn and played when it shows up, and then gets answered quickly.
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
68 decks
-
2
Valgavoth, Harrower of Souls
59 decks
-
3
Smaug the Impenetrable
19 decks
-
4
Korvold, Fae-Cursed King
18 decks
-
5
Shadow the Hedgehog
16 decks
-
6
Vihaan, Goldwaker
12 decks
-
7
Prosper, Tome-Bound
11 decks
-
8
The Lord of Pain
9 decks
-
9
Deadpool, Trading Card
8 decks
-
10
Indoraptor, the Perfect Hybrid
7 decks
The commander list is spread across 324 unique players and spans both pure Rakdos and three-color Jund shells, with Hearthhull and Valgavoth holding the largest deck counts by a clear margin.