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Part of Duskmourn: House of Horror
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#9 in Rakdos Commander Staples
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Creature — Devil
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Edge of Eternities Commander (EOC)
Live Play Data
Mayhem Devil
10%
Live Inclusion
Times Brought
2357
Decks Running
1087
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=345
1%
T1
4%
T2
15%
T3
10%
T4
15%
T5
48%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
19%
(51 / 345 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
2359 brought · 922 playersBrought to game
2359
Ever drawn
531
Reached battlefield
345
Still on board at game end
174
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 36% of the time (n=306) , vs 24% when it never left the library (n=1512).
When players drew this card but left it in hand, they won 22% (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +6.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
590 instances3.2%
Library
29.5%
Battlefield
32.5%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
179 decks
-
2
Valgavoth, Harrower of Souls
156 decks
-
3
Smaug the Impenetrable
93 decks
-
4
Korvold, Fae-Cursed King
52 decks
-
5
Shadow the Hedgehog
35 decks
-
6
Deadpool, Trading Card
30 decks
-
7
Szarel, Genesis Shepherd
29 decks
-
8
Indoraptor, the Perfect Hybrid
28 decks
-
9
Prosper, Tome-Bound
24 decks
-
10
Smaug, Wicked Worm
24 decks
Card text
Mayhem Devil
Creature — Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
3 / 3
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.