Mayhem Devil
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mayhem Devil
Final zone distribution
271 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
128 decks
-
2
Valgavoth, Harrower of Souls
98 decks
-
3
Smaug the Impenetrable
58 decks
-
4
Szarel, Genesis Shepherd
40 decks
-
5
Korvold, Fae-Cursed King
35 decks
-
6
Shadow the Hedgehog
25 decks
-
7
Deadpool, Trading Card
23 decks
-
8
Prosper, Tome-Bound
22 decks
-
9
Smaug, Wicked Worm
16 decks
-
10
Evereth, Viceroy of Plunder
13 decks
The "good card" funnel
1270 brought · 644 playersOnce cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=135) , vs 23% when it never left the library (n=704).
When players drew this card but left it in hand, they won 22% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -2.3pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.