Mayhem Devil
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mayhem Devil
Final zone distribution
144 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
64 decks
-
2
Valgavoth, Harrower of Souls
44 decks
-
3
Smaug the Impenetrable
24 decks
-
4
Szarel, Genesis Shepherd
18 decks
-
5
Korvold, Fae-Cursed King
17 decks
-
6
Deadpool, Trading Card
13 decks
-
7
Prosper, Tome-Bound
12 decks
-
8
Shadow the Hedgehog
12 decks
-
9
Evereth, Viceroy of Plunder
8 decks
-
10
Smaug, Wicked Worm
8 decks
The "good card" funnel
610 brought · 328 playersOnce cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=71) , vs 24% when it never left the library (n=347).
When players drew this card but left it in hand, they won 21% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -4.2pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.