Mayhem Devil
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
106 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
47 decks
-
2
Valgavoth, Harrower of Souls
32 decks
-
3
Smaug the Impenetrable
16 decks
-
4
Korvold, Fae-Cursed King
14 decks
-
5
Szarel, Genesis Shepherd
12 decks
-
6
Prosper, Tome-Bound
10 decks
-
7
Deadpool, Trading Card
7 decks
-
8
Evereth, Viceroy of Plunder
6 decks
-
9
Ognis, the Dragon's Lash
6 decks
-
10
Shadow the Hedgehog
6 decks
The "good card" funnel
438 brought · 230 playersOnce cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=59) , vs 23% when it never left the library (n=257).
When players drew this card but left it in hand, they won 20% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -5.8pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73Full analysis unlocks as more games are tracked. Stats refresh nightly.