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Meathook Massacre II card art
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Meathook Massacre II

{X} {X} {B} {B} {B} {B} · Legendary Enchantment · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
160
Decks Running
85
In Decks
604
Decklist Inclusion
0%
Format
Card text
Meathook Massacre II card

Meathook Massacre II

{X} {X} {B} {B} {B} {B}
Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Tiffany Turrill

Final zone distribution

41 instances
4.9%
Library
36.6%
Battlefield
24.4%
Graveyard
9.8%
Exile

The "good card" funnel

160 brought · 79 players
Brought to game
160
Ever drawn
36
Reached battlefield
24
Still on board at game end
15

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -28.3pp

Players who cast this card win 8% of the time (n=22) , vs 23% when it never left the library (n=109).

Observed gap -15.2pp; 95% confidence interval -28.3pp to -2.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
0%
T3
4%
T4
13%
T5
58%
T6-9
25%
T10+
Median 7.5 P25 6 · P75 10 · max 14
Cast same turn as drawn 21%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.