collections_bookmark
Part of Duskmourn: House of Horror
·
Legendary Enchantment
·
Duskmourn: House of Horror (DSK)
Card Preview
Meathook Massacre II
0%
Decklist Inclusion
Times Brought
160
Decks Running
85
In Decks
604
Decklist Inclusion
0%
Format
Card text
Meathook Massacre II
Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Duskmourn: House of Horror (DSK)
·
Mythic
·
Illustrated by Tiffany Turrill
Final zone distribution
41 instances4.9%
Library
36.6%
Battlefield
24.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Baron Helmut Zemo
7 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
3
The Serpent Society
3 decks
-
4
Valgavoth, Harrower of Souls
3 decks
-
5
Valgavoth, Terror Eater
3 decks
-
6
Deadpool, Trading Card
2 decks
-
7
Drivnod, Carnage Dominus
2 decks
-
8
Edea, Possessed Sorceress
2 decks
-
9
Jon Irenicus, Shattered One
2 decks
-
10
Kardur, Doomscourge
2 decks
The "good card" funnel
160 brought · 79 playersBrought to game
160
Ever drawn
36
Reached battlefield
24
Still on board at game end
15
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -28.3pp
Players who cast this card win 8% of the time (n=22) , vs 23% when it never left the library (n=109).
Observed gap -15.2pp; 95% confidence interval -28.3pp to -2.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
4%
T4
13%
T5
58%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
14
Cast same turn as drawn
21%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.