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Part of Marvel Super Heroes
·
Legendary Creature — Inhuman Noble Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Medusa, Inhuman Queen
1%
Live Inclusion
Times Brought
272
Decks Running
111
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=50
0%
T1
12%
T2
10%
T3
14%
T4
8%
T5
40%
T6-9
16%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
22%
(5 / 50 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
272 brought · 110 playersBrought to game
272
Ever drawn
70
Reached battlefield
50
Still on board at game end
20
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 24% of the time (n=44) , vs 27% when it never left the library (n=165).
When players drew this card but left it in hand, they won 22% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.4pp; 95% confidence interval -16.2pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances2.7%
Library
27.4%
Battlefield
37.0%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
55 decks
-
2
Invisible Woman
27 decks
-
3
Human Torch
10 decks
-
4
The Fantastic Four
5 decks
-
5
The Thing
4 decks
-
6
Miles Morales // Ultimate Spider-Man
3 decks
-
7
Volo, Itinerant Scholar
2 decks
-
8
Captain America, First Avenger
1 decks
-
9
Crystal, Inhuman Princess
1 decks
-
10
Ghalta, Primal Hunger
1 decks
Card text
Medusa, Inhuman Queen
Legendary Creature — Inhuman Noble Hero
Reach, vigilance
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Irvin Rodriguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.