Mental Misstep card art
Live Play Data

Mental Misstep

{U/P} · Instant · New Phyrexia (NPH)
4%
Live Inclusion
Times Brought
1483
Decks Running
673
Median Cast Turn
4
Drawn → Played
41%
Format

First-cast turn

n=147
17%
T1
8%
T2
12%
T3
13%
T4
14%
T5
33%
T6-9
3%
T10+
Median 4 P25 2 · P75 6 · max 15
On curve 17% (25 / 147 cast on T1) Cast same turn as drawn 49%

The "good card" funnel

1483 brought · 518 players
Brought to game
1483
Ever drawn
360
Reached battlefield
147
Still on board at game end
12
≥ -5.7pp

Players who cast this card win 28% of the time (n=137) , vs 26% when it never left the library (n=850).

When players drew this card but left it in hand, they won 38% (n=184).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.8pp; 95% confidence interval -5.7pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

456 instances
6.1%
Library
2.6%
Battlefield
40.4%
Graveyard
18.0%
Exile

Commanders that played this card

in tracked games
Card text
Mental Misstep card

Mental Misstep

{U/P}
Instant
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.
New Phyrexia (NPH) · Uncommon · Illustrated by Erica Yang

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.