Live Play Data
Merfolk Looter
1%
Live Inclusion
Times Brought
311
Decks Running
133
Median Cast Turn
4
Drawn → Played
63%
Format
First-cast turn
n=59
7%
T1
25%
T2
12%
T3
7%
T4
8%
T5
34%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
18
On curve
32%
(15 / 59 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
311 brought · 127 playersBrought to game
311
Ever drawn
93
Reached battlefield
59
Still on board at game end
31
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 29% of the time (n=56) , vs 21% when it never left the library (n=181).
When players drew this card but left it in hand, they won 52% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -4.2pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
101 instances2.0%
Library
30.7%
Battlefield
48.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Sefris of the Hidden Ways
22 decks
-
2
Hashaton, Scarab's Fist
21 decks
-
3
Hakbal of the Surging Soul
8 decks
-
4
Oskar, Rubbish Reclaimer
8 decks
-
5
Captain America, Living Legend
6 decks
-
6
Captain Howler, Sea Scourge
5 decks
-
7
Minn, Wily Illusionist
5 decks
-
8
The Watcher in the Water
4 decks
-
9
Urza, Powerstone Prodigy
4 decks
-
10
Namor the Sub-Mariner
3 decks
Card text
Merfolk Looter
Creature — Merfolk Rogue
1 / 1
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Tristan Elwell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.