Live Play Data
Merfolk Looter
1%
Live Inclusion
Times Brought
377
Decks Running
155
Median Cast Turn
5
Drawn → Played
62%
Format
First-cast turn
n=69
0%
T1
25%
T2
14%
T3
7%
T4
9%
T5
38%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
25%
(17 / 69 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
377 brought · 147 playersBrought to game
377
Ever drawn
111
Reached battlefield
69
Still on board at game end
38
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 33% of the time (n=69) , vs 21% when it never left the library (n=234).
When players drew this card but left it in hand, they won 44% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +0.7pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances2.5%
Library
31.7%
Battlefield
44.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Hashaton, Scarab's Fist
27 decks
-
2
Sefris of the Hidden Ways
27 decks
-
3
Hakbal of the Surging Soul
11 decks
-
4
Oskar, Rubbish Reclaimer
9 decks
-
5
Captain America, Living Legend
6 decks
-
6
Captain Howler, Sea Scourge
5 decks
-
7
Minn, Wily Illusionist
5 decks
-
8
The Watcher in the Water
4 decks
-
9
Urza, Powerstone Prodigy
4 decks
-
10
Namor the Sub-Mariner
3 decks
Card text
Merfolk Looter
Creature — Merfolk Rogue
1 / 1
Forgotten Realms Commander (AFC)
·
Uncommon
·
Illustrated by Tristan Elwell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.