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Part of The Lost Caverns of Ixalan
·
Creature — Merfolk Shaman
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Merfolk Mistbinder
Times Brought
248
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Merfolk Mistbinder
Creature — Merfolk Shaman
Other Merfolk you control get +1/+1.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
·
Uncommon
·
Illustrated by Clint Cearley
Final zone distribution
49 instances61.2%
Battlefield
20.4%
Graveyard
4.1%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
94 decks
-
2
Kumena, Tyrant of Orazca
8 decks
-
3
Tuvasa the Sunlit
3 decks
-
4
Morska, Undersea Sleuth
2 decks
-
5
Adrix and Nev, Twincasters
1 decks
-
6
Kiora, Sovereign of the Deep
1 decks
-
7
Shroofus Sproutsire
1 decks
-
8
Tatyova, Benthic Druid
1 decks
-
9
Yuna, Grand Summoner
1 decks
-
10
Zegana, Utopian Speaker
1 decks
The "good card" funnel
248 brought · 107 playersBrought to game
248
Ever drawn
49
Reached battlefield
39
Still on board at game end
30
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 23% of the time (n=31) , vs 26% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.4pp; 95% confidence interval -13.1pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
13%
T1
10%
T2
15%
T3
13%
T4
13%
T5
28%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
11
On curve
23%
(4 / 39 cast on T2)
Cast same turn as drawn
51%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.