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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Shaman
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Merfolk Mistbinder
1%
Live Inclusion
Times Brought
215
Decks Running
108
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=35
9%
T1
17%
T2
0%
T3
11%
T4
14%
T5
40%
T6-9
9%
T10+
Median
5
P25
2
· P75
7
· max
14
On curve
26%
(6 / 35 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
215 brought · 102 playersBrought to game
215
Ever drawn
47
Reached battlefield
35
Still on board at game end
17
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.8pp
Players who cast this card win 21% of the time (n=34) , vs 21% when it never left the library (n=137).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -14.8pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
32.7%
Battlefield
34.6%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
95 decks
-
2
Kumena, Tyrant of Orazca
6 decks
-
3
Tuvasa the Sunlit
3 decks
-
4
Adrix and Nev, Twincasters
1 decks
-
5
Kiora, Sovereign of the Deep
1 decks
-
6
Nicanzil, Current Conductor
1 decks
-
7
Yuna, Grand Summoner
1 decks
Card text
Merfolk Mistbinder
Creature — Merfolk Shaman
Other Merfolk you control get +1/+1.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Clint Cearley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.