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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Noble
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Merfolk Sovereign
1%
Live Inclusion
Times Brought
387
Decks Running
173
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=72
0%
T1
6%
T2
13%
T3
18%
T4
10%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
18
On curve
18%
(9 / 72 cast on T3)
Cast same turn as drawn
21%
The "good card" funnel
387 brought · 158 playersBrought to game
387
Ever drawn
103
Reached battlefield
72
Still on board at game end
43
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 26% of the time (n=69) , vs 23% when it never left the library (n=235).
When players drew this card but left it in hand, they won 27% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -8.1pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances5.3%
Library
37.7%
Battlefield
36.0%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
113 decks
-
2
Namor the Sub-Mariner
24 decks
-
3
Kumena, Tyrant of Orazca
7 decks
-
4
Svyelun of Sea and Sky
7 decks
-
5
Sygg, River Guide
4 decks
-
6
Emperor Mihail II
2 decks
-
7
Emry, Lurker of the Loch
2 decks
-
8
Grandmother Goby
2 decks
-
9
Namor, Atlantean King
2 decks
-
10
Tuvasa the Sunlit
2 decks
Card text
Merfolk Sovereign
Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.