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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Noble
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Merfolk Sovereign
1%
Live Inclusion
Times Brought
238
Decks Running
119
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=41
0%
T1
5%
T2
15%
T3
20%
T4
7%
T5
44%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
18
On curve
20%
(6 / 41 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
238 brought · 110 playersBrought to game
238
Ever drawn
64
Reached battlefield
41
Still on board at game end
26
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 28% of the time (n=40) , vs 24% when it never left the library (n=150).
When players drew this card but left it in hand, they won 21% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -9.9pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances7.2%
Library
37.7%
Battlefield
31.9%
Graveyard
1.4%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
76 decks
-
2
Namor the Sub-Mariner
20 decks
-
3
Svyelun of Sea and Sky
5 decks
-
4
Kumena, Tyrant of Orazca
4 decks
-
5
Sygg, River Guide
3 decks
-
6
Emperor Mihail II
2 decks
-
7
Namor, Atlantean King
2 decks
-
8
Attuma, Atlantean Warlord
1 decks
-
9
Borborygmos and Fblthp
1 decks
-
10
Emry, Lurker of the Loch
1 decks
Card text
Merfolk Sovereign
Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.