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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Noble
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Merfolk Sovereign
Times Brought
233
Decks Running
105
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Merfolk Sovereign
Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Marta Nael
Final zone distribution
39 instances2.6%
Library
51.3%
Battlefield
17.9%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
74 decks
-
2
Namor the Sub-Mariner
13 decks
-
3
Kumena, Tyrant of Orazca
6 decks
-
4
Sygg, River Guide
2 decks
-
5
Emperor Mihail II
1 decks
-
6
Emry, Lurker of the Loch
1 decks
-
7
Grandmother Goby
1 decks
-
8
Kiora, Sovereign of the Deep
1 decks
-
9
Kopala, Warden of Waves
1 decks
-
10
Svyelun of Sea and Sky
1 decks
The "good card" funnel
233 brought · 101 playersBrought to game
233
Ever drawn
37
Reached battlefield
27
Still on board at game end
20
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 35% of the time (n=24) , vs 31% when it never left the library (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -5.4pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
4%
T3
11%
T4
26%
T5
52%
T6-9
4%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
7%
(1 / 27 cast on T3)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.