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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Soldier
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Merrow Reejerey
1%
Live Inclusion
Times Brought
467
Decks Running
218
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=84
1%
T1
7%
T2
18%
T3
11%
T4
11%
T5
38%
T6-9
14%
T10+
Median
6.0
P25
3
· P75
8
· max
13
On curve
26%
(15 / 84 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
467 brought · 200 playersBrought to game
467
Ever drawn
108
Reached battlefield
84
Still on board at game end
51
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 29% of the time (n=78) , vs 22% when it never left the library (n=296).
When players drew this card but left it in hand, they won 32% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -2.6pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
117 instances3.4%
Library
43.6%
Battlefield
31.6%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
144 decks
-
2
Namor the Sub-Mariner
24 decks
-
3
Kumena, Tyrant of Orazca
8 decks
-
4
Svyelun of Sea and Sky
8 decks
-
5
Sygg, River Guide
5 decks
-
6
The Ur-Dragon
5 decks
-
7
Namor, Atlantean King
3 decks
-
8
Captain America, Living Legend
2 decks
-
9
Emperor Mihail II
2 decks
-
10
Emry, Lurker of the Loch
2 decks
Card text
Merrow Reejerey
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.