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Part of The Lost Caverns of Ixalan
·
Creature — Merfolk Soldier
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Merrow Reejerey
Times Brought
155
Decks Running
77
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Merrow Reejerey
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
·
Uncommon
·
Illustrated by Greg Staples
Final zone distribution
37 instances2.7%
Library
48.6%
Battlefield
21.6%
Graveyard
27.0%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
54 decks
-
2
Namor the Sub-Mariner
7 decks
-
3
Kumena, Tyrant of Orazca
5 decks
-
4
Sygg, River Guide
2 decks
-
5
Doctor Doom, King of Latveria
1 decks
-
6
Emperor Mihail II
1 decks
-
7
Emry, Lurker of the Loch
1 decks
-
8
Galadriel, Light of Valinor
1 decks
-
9
Kopala, Warden of Waves
1 decks
-
10
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
1 decks
The "good card" funnel
155 brought · 76 playersBrought to game
155
Ever drawn
35
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 29% of the time (n=24) , vs 31% when it never left the library (n=101).
Observed gap -2.0pp; 95% confidence interval -13.1pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
8%
T2
28%
T3
20%
T4
4%
T5
32%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
12
On curve
36%
(7 / 25 cast on T3)
Cast same turn as drawn
36%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.