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Part of Marvel Super Heroes
·
Artifact Creature — Shapeshifter
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Metallic Mimic
2%
Live Inclusion
Times Brought
1170
Decks Running
613
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=213
8%
T1
17%
T2
8%
T3
12%
T4
13%
T5
30%
T6-9
12%
T10+
Median
5
P25
2
· P75
7
· max
16
On curve
25%
(37 / 213 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
1170 brought · 533 playersBrought to game
1170
Ever drawn
271
Reached battlefield
213
Still on board at game end
98
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 24% of the time (n=187) , vs 24% when it never left the library (n=728).
When players drew this card but left it in hand, they won 20% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -6.5pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
294 instances2.7%
Library
33.3%
Battlefield
37.4%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
147 decks
-
2
Hakbal of the Surging Soul
55 decks
-
3
Beorn the Fierce
37 decks
-
4
The Great Goblin
23 decks
-
5
The Unbeatable Squirrel Girl
21 decks
-
6
Magda, Brazen Outlaw
17 decks
-
7
Kibo, Uktabi Prince
14 decks
-
8
Ayula, Queen Among Bears
10 decks
-
9
Kudo, King Among Bears
10 decks
-
10
Chief of the Wilds
9 decks
Card text
Metallic Mimic
Artifact Creature — Shapeshifter
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2 / 1
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Greg Smallwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.