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Part of Commander Masters
·
Artifact Creature — Construct
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Metalwork Colossus
1%
Live Inclusion
Times Brought
1821
Decks Running
785
Median Cast Turn
8.0
Drawn → Played
70%
Format
First-cast turn
n=300
0%
T1
1%
T2
2%
T3
4%
T4
9%
T5
66%
T6-9
19%
T10+
Median
8.0
P25
6
· P75
9
· max
19
On curve
94%
(13 / 300 cast on T11)
Cast same turn as drawn
38%
The "good card" funnel
1821 brought · 678 playersBrought to game
1821
Ever drawn
431
Reached battlefield
300
Still on board at game end
184
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.7pp
Players who cast this card win 37% of the time (n=264) , vs 23% when it never left the library (n=1141).
When players drew this card but left it in hand, they won 15% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval +8.7pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
475 instances1.9%
Library
38.7%
Battlefield
24.8%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
218 decks
- 2 Zhulodok, Void Gorger 107 decks
-
3
Dr. Eggman
59 decks
-
4
Aloy, Savior of Meridian
29 decks
-
5
Golbez, Crystal Collector
24 decks
- 6 Ultron, Artificial Malevolence 21 decks
- 7 Dawnsire, Sunstar Dreadnought 19 decks
- 8 Karn, Legacy Reforged 19 decks
-
9
Megatron, Tyrant // Megatron, Destructive Force
18 decks
-
10
Shorikai, Genesis Engine
12 decks
Card text
Metalwork Colossus
Artifact Creature — Construct
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
10 / 10
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Josu Hernaiz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.