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Metalwork Colossus card art
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Metalwork Colossus

{11} · Artifact Creature — Construct · Marvel Super Heroes Commander (MSC)
Times Brought
959
Decks Running
480
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Metalwork Colossus card

Metalwork Colossus

{11}
Artifact Creature — Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
10 / 10
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Josu Hernaiz

Final zone distribution

222 instances
2.3%
Library
46.4%
Battlefield
18.9%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

960 brought · 429 players
Brought to game
960
Ever drawn
211
Reached battlefield
140
Still on board at game end
103

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 31% of the time (n=107) , vs 27% when it never left the library (n=525).

When players drew this card but left it in hand, they won 11% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.3pp; 95% confidence interval -0.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=140
1%
T1
0%
T2
4%
T3
6%
T4
19%
T5
60%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 96% (3 / 140 cast on T11) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.