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Part of Commander Legends: Battle for Baldur's Gate
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Artifact Creature — Golem
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Marvel Super Heroes Commander (MSC)
Live Play Data
Meteor Golem
2%
Live Inclusion
Times Brought
1382
Decks Running
673
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=200
0%
T1
0%
T2
1%
T3
9%
T4
14%
T5
56%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
58%
(28 / 200 cast on T7)
Cast same turn as drawn
28%
The "good card" funnel
1383 brought · 599 playersBrought to game
1383
Ever drawn
328
Reached battlefield
200
Still on board at game end
109
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 35% of the time (n=176) , vs 21% when it never left the library (n=880).
When players drew this card but left it in hand, they won 27% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval +6.9pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
363 instances3.0%
Library
30.0%
Battlefield
32.5%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
107 decks
-
2
T'Challa, the Black Panther
105 decks
- 3 Zhulodok, Void Gorger 43 decks
-
4
Aloy, Savior of Meridian
30 decks
- 5 Ultron, Artificial Malevolence 24 decks
-
6
Aesi, Tyrant of Gyre Strait
23 decks
-
7
Chiss-Goria, Forge Tyrant
12 decks
-
8
Rakdos, Lord of Riots
11 decks
-
9
Tannuk, Steadfast Second
11 decks
-
10
Toph, the First Metalbender
9 decks
Card text
Meteor Golem
Artifact Creature — Golem
When this creature enters, destroy target nonland permanent an opponent controls.
3 / 3
Marvel Super Heroes Commander (MSC)
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Uncommon
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Illustrated by Domenico Cava
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.