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Michelangelo, Improviser card art
Live Play Data

Michelangelo, Improviser

{3} {G} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
311
Decks Running
87
Median Cast Turn
6
Drawn → Played
52%
Format

First-cast turn

n=35
0%
T1
0%
T2
11%
T3
6%
T4
11%
T5
63%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 17% (2 / 35 cast on T4) Cast same turn as drawn 23%

The "good card" funnel

311 brought · 84 players
Brought to game
311
Ever drawn
60
Reached battlefield
31
Still on board at game end
12

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.4pp

Players who cast this card win 11% of the time (n=26) , vs 20% when it never left the library (n=217).

When players drew this card but left it in hand, they won 20% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -9.9pp; 95% confidence interval -22.4pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
7.8%
Library
18.8%
Battlefield
28.1%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Michelangelo, Improviser card

Michelangelo, Improviser

{3} {G}
Legendary Creature — Mutant Ninja Turtle
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
4 / 4
Teenage Mutant Ninja Turtles (TMT) · Mythic · Illustrated by Narendra Bintara Adi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.