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Mikaeus, the Unhallowed card art
Live Play Data

Mikaeus, the Unhallowed

{3} {B} {B} {B} · Legendary Creature — Zombie Cleric · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
774
Decks Running
386
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=122
0%
T1
1%
T2
6%
T3
7%
T4
13%
T5
57%
T6-9
16%
T10+
Median 7.0 P25 5 · P75 9 · max 14
On curve 40% (16 / 122 cast on T6) Cast same turn as drawn 39%

The "good card" funnel

774 brought · 331 players
Brought to game
774
Ever drawn
189
Reached battlefield
113
Still on board at game end
53

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +15.3pp

Players who cast this card win 48% of the time (n=109) , vs 23% when it never left the library (n=486).

When players drew this card but left it in hand, they won 30% (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.1pp; 95% confidence interval +15.3pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

213 instances
2.3%
Library
24.9%
Battlefield
25.8%
Graveyard
14.1%
Exile

Commanders that played this card

in tracked games
Card text
Mikaeus, the Unhallowed card

Mikaeus, the Unhallowed

{3} {B} {B} {B}
Legendary Creature — Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.