Minas Tirith
82% of drawn Minas Tirith copies are played before the game ends, the highest rate among white utility lands tracked on Playgroup Live, with a median first cast on turn 4.0.
Minas Tirith sits in 6% of the 8036 tracked Commander decks on Playgroup Live, appearing in 469 distinct lists. When it reaches a player's hand, 82% of those copies reach the battlefield, one of the strongest draw-to-play figures we track for a utility land.
The card's appeal is structural. It enters untapped for free if you already control a legendary creature, which is almost always true in Commander. The draw ability asks you to attack with two or more creatures and pay {1}{W}, a condition that aggressive and go-wide white decks satisfy routinely. Median first cast lands on turn 4.0, reflecting both the land drop timing and how early players prioritize getting it into play. Once it resolves, 91% of copies remain on the battlefield at game's end, consistent with a land that is hard to target and easy to keep.
The commander spread tells the clearest story about fit. Giada, Font of Hope, Éowyn, Shieldmaiden, Aragorn the Uniter, and Edgar Markov all show up in the top ten. These are creature-dense, attack-oriented strategies that satisfy Minas Tirith's draw condition consistently. The data is well distributed across 403 unique players, with no single contributor exceeding 3% of all tracked instances, which strengthens confidence in the directional signals here.
- 6% of tracked Commander decks include Minas Tirith
- 82% of drawn copies reach the battlefield before the game ends
- T4.0 median turn of first cast
- 91% battlefield stickiness once played
- 403 unique players have brought Minas Tirith to a tracked game
First-cast turn
n=158The "good card" funnel
885 brought · 403 playersOf 885 copies brought to games, 193 were drawn, 158 of those were cast, and 91% stayed on the battlefield through end of game, a tight funnel for a utility land.
Players who cast this card win 27% of the time (n=146) , vs 25% when it never left the library (n=607).
When players drew this card but left it in hand, they won 45% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -5.9pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
209 instancesThe overwhelming majority of Minas Tirith copies end games on the battlefield, a direct consequence of being a land: once played, it generates value without being an easy removal target.
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
27 decks
-
2
Éowyn, Shieldmaiden
18 decks
-
3
Aragorn, the Uniter
15 decks
-
4
Edgar Markov
14 decks
-
5
Dáin of the Ancient Halls
11 decks
-
6
Isshin, Two Heavens as One
11 decks
-
7
Thorin, King of Durin's Folk
10 decks
-
8
Caesar, Legion's Emperor
9 decks
-
9
Frodo, Adventurous Hobbit
7 decks
-
10
Jodah, the Unifier
7 decks
Giada, Font of Hope leads with 17 decks, but the spread across creature-combat commanders from multiple color identities shows Minas Tirith fitting any white strategy that attacks regularly.