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Part of Tales of Middle-earth
Live Play Data
Minas Tirith
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
6%
Live Inclusion
Times Brought
2458
Decks Running
1166
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=477
20%
T1
8%
T2
11%
T3
13%
T4
12%
T5
30%
T6-9
6%
T10+
Median
4
P25
2
· P75
7
· max
19
Cast same turn as drawn
55%
The "good card" funnel
2461 brought · 944 playersBrought to game
2461
Ever drawn
575
Reached battlefield
477
Still on board at game end
442
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 30% of the time (n=438) , vs 27% when it never left the library (n=1609).
When players drew this card but left it in hand, they won 34% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -1.3pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
625 instances2.9%
Library
70.7%
Battlefield
11.4%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
68 decks
-
2
Edgar Markov
44 decks
-
3
Thorin, King of Durin's Folk
40 decks
-
4
Éowyn, Shieldmaiden
35 decks
-
5
Aragorn, the Uniter
33 decks
-
6
Dáin of the Ancient Halls
27 decks
-
7
Isshin, Two Heavens as One
22 decks
-
8
Caesar, Legion's Emperor
17 decks
-
9
Frodo, Adventurous Hobbit
17 decks
-
10
Anti-Venom, Horrifying Healer
16 decks
Card text
Minas Tirith
Legendary Land
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.

,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.