Mind's Eye
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mind's Eye
Final zone distribution
190 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
158 decks
-
2
Sai, Master Thopterist
61 decks
- 3 Molecule Man 27 decks
- 4 Omnath, Locus of the Void 18 decks
- 5 Zhulodok, Void Gorger 18 decks
- 6 Ultima, Origin of Oblivion 10 decks
- 7 Karn, Legacy Reforged 9 decks
- 8 Ultron, Artificial Malevolence 8 decks
-
9
Kaalia of the Vast
6 decks
-
10
Norin the Wary
6 decks
The "good card" funnel
877 brought · 416 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=77) , vs 27% when it never left the library (n=463).
When players drew this card but left it in hand, they won 19% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -1.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.