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Part of Marvel Super Heroes
·
Instant — Trap
·
Zendikar (ZEN)
Live Play Data
Mindbreak Trap
3%
Live Inclusion
Times Brought
833
Decks Running
380
Median Cast Turn
6
Drawn → Played
46%
Format
First-cast turn
n=93
3%
T1
2%
T2
2%
T3
13%
T4
20%
T5
49%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
20%
(12 / 93 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
833 brought · 308 playersBrought to game
833
Ever drawn
204
Reached battlefield
93
Still on board at game end
12
≥ -3.9pp
Players who cast this card win 34% of the time (n=80) , vs 28% when it never left the library (n=502).
When players drew this card but left it in hand, they won 41% (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -3.9pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
243 instances4.1%
Library
4.9%
Battlefield
35.4%
Graveyard
16.5%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
26 decks
-
2
Vivi Ornitier
24 decks
-
3
Rograkh, Son of Rohgahh
18 decks
-
4
Y'shtola, Night's Blessed
16 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
15 decks
-
6
Urza, Lord High Artificer
11 decks
-
7
Cosmic Spider-Man
10 decks
-
8
Marneus Calgar
10 decks
-
9
Tymna the Weaver
10 decks
-
10
Yuriko, the Tiger's Shadow
10 decks
Card text
Mindbreak Trap
Instant — Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Zendikar (ZEN)
·
Mythic
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.