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Part of Marvel Super Heroes
·
Instant — Trap
·
Zendikar (ZEN)
Card Preview
Mindbreak Trap
Times Brought
1359
Decks Running
604
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mindbreak Trap
Instant — Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Zendikar (ZEN)
·
Mythic
·
Illustrated by Christopher Moeller
Final zone distribution
322 instances4.0%
Library
4.0%
Battlefield
33.2%
Graveyard
18.3%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
45 decks
-
2
Vivi Ornitier
45 decks
-
3
Yuriko, the Tiger's Shadow
36 decks
-
4
Rograkh, Son of Rohgahh
31 decks
-
5
Y'shtola, Night's Blessed
25 decks
-
6
Urza, Lord High Artificer
22 decks
-
7
Thrasios, Triton Hero
19 decks
-
8
Sisay, Weatherlight Captain
17 decks
-
9
Kraum, Ludevic's Opus
16 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
15 decks
The "good card" funnel
1361 brought · 475 playersBrought to game
1361
Ever drawn
271
Reached battlefield
88
Still on board at game end
13
≥ +0.2pp
Players who cast this card win 31% of the time (n=64) , vs 24% when it never left the library (n=726).
When players drew this card but left it in hand, they won 29% (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval +0.2pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88
5%
T1
6%
T2
5%
T3
2%
T4
16%
T5
55%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
17%
(2 / 88 cast on T4)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.