Mirari's Wake
37% of games where Mirari's Wake resolved ended in a win for the caster, a +11.0 percentage-point lift over the baseline, across 137 tracked resolutions on Playgroup Live.
Mirari's Wake lands in 9% of Commander decks tracked on Playgroup Live, appearing in 404 of the 4257 distinct decks that have logged a game. That number reflects its color restriction: only Green-White and five-color shells can run it, so the raw inclusion figure understates its pull within those archetypes.
The performance signal is consistent. Games where Mirari's Wake resolved showed a win rate of 37%, compared to 26% in games where it stayed in the library. That +11.0 percentage-point delta, across 137 cast observations and 512 library observations, is directional rather than definitive, but the direction is clear and the confidence interval lower bound is positive. Players who untap with this enchantment are in better shape than players who never found it.
Mirari's Wake is a five-mana enchantment with two overlapping payoffs: a global anthem for your creatures and a land-doubling mana engine that accelerates every subsequent turn. Its median first-cast turn of 6.0 reflects exactly that cost. Decks in Green-White ramp to it, and once it sticks, the mana advantage compounds quickly. 75% of resolved copies survived through end of game in tracked data, which is a meaningful durability mark for a non-indestructible enchantment at this power level.
- 9% of tracked Commander decks include Mirari's Wake
- T6.0 median first-cast turn, consistent with a five-mana ramp payoff
- 37% win rate in games where Mirari's Wake resolved
- +11.0pp win-rate lift over games where it never left the library
- 75% of resolved copies still on the battlefield at game's end
- 78% of drawn copies were cast before the game ended
First-cast turn
n=150The "good card" funnel
824 brought · 343 playersOf 824 copies brought to games, 192 were drawn, 150 were cast, and the majority of those resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 37% of the time (n=137) , vs 26% when it never left the library (n=512).
When players drew this card but left it in hand, they won 33% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.0pp; 95% confidence interval +2.9pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
214 instancesMost Mirari's Wake copies that entered tracked games never left the library, which is expected for any singleton in a 100-card deck. The cards that did surface showed strong battlefield retention, with 75% of resolved copies surviving through end of game.
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
57 decks
-
2
Gishath, Sun's Avatar
37 decks
-
3
The Ur-Dragon
24 decks
-
4
Anikthea, Hand of Erebos
17 decks
-
5
Go-Shintai of Life's Origin
10 decks
-
6
Kudo, King Among Bears
10 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
9 decks
-
8
Pantlaza, Sun-Favored
9 decks
-
9
Arahbo, Roar of the World
8 decks
-
10
Kenrith, the Returned King
7 decks
The commander list spans Selesnya, Naya, Abzan, and five-color builds, reflecting Mirari's Wake's broad appeal across any Green-White shell. No single commander dominates the count, which shows this is a format staple rather than a build-around piece.