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Mirari's Wake card art
Live Play Data

Mirari's Wake

{3} {G} {W} · Enchantment · Commander Masters (CMM)
9%
Live Inclusion
Times Brought
824
Decks Running
404
Median Cast Turn
6.0
Drawn → Played
78%
Format

37% of games where Mirari's Wake resolved ended in a win for the caster, a +11.0 percentage-point lift over the baseline, across 137 tracked resolutions on Playgroup Live.

Mirari's Wake lands in 9% of Commander decks tracked on Playgroup Live, appearing in 404 of the 4257 distinct decks that have logged a game. That number reflects its color restriction: only Green-White and five-color shells can run it, so the raw inclusion figure understates its pull within those archetypes.

The performance signal is consistent. Games where Mirari's Wake resolved showed a win rate of 37%, compared to 26% in games where it stayed in the library. That +11.0 percentage-point delta, across 137 cast observations and 512 library observations, is directional rather than definitive, but the direction is clear and the confidence interval lower bound is positive. Players who untap with this enchantment are in better shape than players who never found it.

Mirari's Wake is a five-mana enchantment with two overlapping payoffs: a global anthem for your creatures and a land-doubling mana engine that accelerates every subsequent turn. Its median first-cast turn of 6.0 reflects exactly that cost. Decks in Green-White ramp to it, and once it sticks, the mana advantage compounds quickly. 75% of resolved copies survived through end of game in tracked data, which is a meaningful durability mark for a non-indestructible enchantment at this power level.

At a glance
  • 9% of tracked Commander decks include Mirari's Wake
  • T6.0 median first-cast turn, consistent with a five-mana ramp payoff
  • 37% win rate in games where Mirari's Wake resolved
  • +11.0pp win-rate lift over games where it never left the library
  • 75% of resolved copies still on the battlefield at game's end
  • 78% of drawn copies were cast before the game ended

First-cast turn

n=150
1%
T1
1%
T2
7%
T3
17%
T4
18%
T5
47%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 7 · max 15
On curve 43% (27 / 150 cast on T5) Cast same turn as drawn 32%

The "good card" funnel

824 brought · 343 players
Brought to game
824
Ever drawn
192
Reached battlefield
150
Still on board at game end
113
78%

Of 824 copies brought to games, 192 were drawn, 150 were cast, and the majority of those resolved copies remained on the battlefield through the end of the game.

≥ +2.9pp

Players who cast this card win 37% of the time (n=137) , vs 26% when it never left the library (n=512).

When players drew this card but left it in hand, they won 33% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.0pp; 95% confidence interval +2.9pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

214 instances
3.7%
Library
52.8%
Battlefield
19.2%
Graveyard
6.1%
Exile

Most Mirari's Wake copies that entered tracked games never left the library, which is expected for any singleton in a 100-card deck. The cards that did surface showed strong battlefield retention, with 75% of resolved copies surviving through end of game.

Commanders that played this card

in tracked games

The commander list spans Selesnya, Naya, Abzan, and five-color builds, reflecting Mirari's Wake's broad appeal across any Green-White shell. No single commander dominates the count, which shows this is a format staple rather than a build-around piece.

Card text
Mirari's Wake card

Mirari's Wake

{3} {G} {W}
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Commander Masters (CMM) · Mythic · Illustrated by Volkan Baǵa

Frequently Asked

How often is Mirari's Wake drawn in a Commander game?
Across 789 tracked games where Mirari's Wake was in the deck, it was drawn 23% of the time. That is in the normal range for a singleton in a 100-card deck. Of 192 instances that reached a player's hand, 78% were cast before the game ended. Players typically held the card for a median of 2 turns in hand before casting it, which reflects waiting for the right mana window rather than any reluctance to play it.
What turn does Mirari's Wake usually land on the battlefield?
Median first-cast turn is 6.0. The distribution clusters between turns 4 and 7, which aligns with Green-White ramp strategies accelerating into a five-mana threat a turn or two early. The p25 is turn 4 and p75 is turn 7, so roughly half of all casts happen in that window. Outliers reach as late as turn 15, usually from later draws in longer games.
Does casting Mirari's Wake actually improve your chances of winning?
The data shows a +11.0 percentage-point win-rate lift in games where Mirari's Wake resolved versus games where it stayed in the library (37% vs 26%). Both sample sizes are healthy: 137 cast observations and 512 library observations. The statistical lower bound on that delta is positive, so the directional signal is robust for a dataset this size. That said, Playgroup Live tracks around 789 games, so treat this as strong early evidence rather than a proven universal truth.
Which commanders most often run Mirari's Wake?
Gishath, Sun's Avatar and Trostani, Selesnya's Voice lead the top-commander list on Playgroup Live, each appearing with meaningful deck counts. The spread is wide: the top 10 commanders span Selesnya, Naya, Abzan, and five-color identities, which shows that Mirari's Wake slots into any shell that can support its Green-White mana cost and wants both a creature anthem and mana doubling. 343 distinct players have brought it to a tracked game, and the heaviest single contributor accounts for 23% of instances, so the dataset is well-distributed.
Is Mirari's Wake legal in Commander?
Yes. Mirari's Wake is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Historic, Timeless, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Alchemy. There are no bans or restrictions in the formats where it is legal.
How sticky is Mirari's Wake once it resolves?
75% of Mirari's Wake copies that resolved were still on the battlefield when the game ended. That durability figure is notable for a non-indestructible enchantment, and it reflects two things: the format's relatively limited enchantment removal compared to artifact or creature removal, and the fact that opponents who let it untap are already under compounding mana and combat pressure, making the enchantment harder to prioritize for removal.