Mirari's Wake
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mirari's Wake
Final zone distribution
131 instancesCommanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
45 decks
-
2
The Ur-Dragon
32 decks
-
3
Gishath, Sun's Avatar
25 decks
-
4
Anikthea, Hand of Erebos
10 decks
-
5
Go-Shintai of Life's Origin
8 decks
-
6
Pantlaza, Sun-Favored
8 decks
-
7
Kenrith, the Returned King
7 decks
-
8
Sythis, Harvest's Hand
7 decks
-
9
Arahbo, Roar of the World
6 decks
-
10
Jodah, the Unifier
6 decks
The "good card" funnel
612 brought · 270 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 35% of the time (n=76) , vs 24% when it never left the library (n=377).
When players drew this card but left it in hand, they won 23% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.9pp; 95% confidence interval +5.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=87Full analysis unlocks as more games are tracked. Stats refresh nightly.