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Part of Commander Masters
·
Creature — Zombie Merfolk
·
Commander Masters (CMM)
Live Play Data
Mire Triton
1%
Live Inclusion
Times Brought
232
Decks Running
123
Median Cast Turn
4.5
Drawn → Played
72%
Format
First-cast turn
n=42
5%
T1
29%
T2
7%
T3
10%
T4
12%
T5
29%
T6-9
10%
T10+
Median
4.5
P25
2
· P75
8
· max
11
On curve
33%
(12 / 42 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
232 brought · 114 playersBrought to game
232
Ever drawn
58
Reached battlefield
42
Still on board at game end
18
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 20% of the time (n=38) , vs 19% when it never left the library (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -11.2pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
26.5%
Battlefield
42.6%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
31 decks
-
2
Ghoulcaller Gisa
29 decks
-
3
Moseo, Vein's New Dean
5 decks
-
4
Zul Ashur, Lich Lord
5 decks
-
5
Wilhelt, the Rotcleaver
4 decks
-
6
Baron Helmut Zemo
3 decks
-
7
Araumi of the Dead Tide
2 decks
-
8
Balthor the Defiled
2 decks
-
9
Bladewing, Deathless Tyrant
2 decks
-
10
Elas il-Kor, Sadistic Pilgrim
2 decks
Card text
Mire Triton
Creature — Zombie Merfolk
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
2 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Seb McKinnon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.