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Part of Commander Masters
·
Creature — Zombie Merfolk
·
Commander Masters (CMM)
Card Preview
Mire Triton
Times Brought
433
Decks Running
245
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mire Triton
Creature — Zombie Merfolk
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
2 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Seb McKinnon
Final zone distribution
83 instances2.4%
Library
27.7%
Battlefield
48.2%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
127 decks
-
2
Gisa and Geralf
38 decks
-
3
Baron Helmut Zemo
5 decks
-
4
Moseo, Vein's New Dean
5 decks
-
5
Bladewing, Deathless Tyrant
4 decks
-
6
The Scarab God
4 decks
-
7
Wilhelt, the Rotcleaver
4 decks
-
8
Varina, Lich Queen
3 decks
-
9
Araumi of the Dead Tide
2 decks
-
10
Gisa, the Hellraiser
2 decks
The "good card" funnel
433 brought · 229 playersBrought to game
433
Ever drawn
74
Reached battlefield
58
Still on board at game end
23
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 23% of the time (n=35) , vs 21% when it never left the library (n=243).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -7.1pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
14%
T1
16%
T2
17%
T3
10%
T4
10%
T5
24%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
14
On curve
29%
(9 / 58 cast on T2)
Cast same turn as drawn
54%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.