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Part of Lorwyn Eclipsed
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Artifact — Equipment
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Lorwyn Eclipsed (ECL)
Live Play Data
Mirrormind Crown
0%
Live Inclusion
Times Brought
529
Decks Running
254
Median Cast Turn
7
Drawn → Played
45%
Format
First-cast turn
n=47
0%
T1
0%
T2
6%
T3
11%
T4
17%
T5
43%
T6-9
23%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
17%
(5 / 47 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
529 brought · 226 playersBrought to game
529
Ever drawn
105
Reached battlefield
47
Still on board at game end
28
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 32% of the time (n=43) , vs 22% when it never left the library (n=368).
When players drew this card but left it in hand, they won 29% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -3.3pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances1.8%
Library
24.6%
Battlefield
34.2%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Aerid Konstrari
10 decks
-
2
Baylen, the Haymaker
10 decks
-
3
Krenko, Mob Boss
10 decks
-
4
Lucy MacLean, Positively Armed
7 decks
-
5
Hazel of the Rootbloom
6 decks
-
6
Trostani, Selesnya's Voice
6 decks
-
7
Galadriel, Light of Valinor
5 decks
-
8
Shilgengar, Sire of Famine
5 decks
-
9
Infinite Guideline Station
4 decks
-
10
Myrel, Shield of Argive
4 decks
Card text
Mirrormind Crown
Artifact — Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip 
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Dan Frazier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.