collections_bookmark Part of Lorwyn Eclipsed
Mirrormind Crown card art
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Mirrormind Crown

{4} · Artifact — Equipment · Lorwyn Eclipsed (ECL)
Times Brought
287
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mirrormind Crown card

Mirrormind Crown

{4}
Artifact — Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2}
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Dan Frazier

Final zone distribution

63 instances
1.6%
Library
36.5%
Battlefield
15.9%
Graveyard
3.2%
Exile

The "good card" funnel

287 brought · 123 players
Brought to game
287
Ever drawn
60
Reached battlefield
28
Still on board at game end
23

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.5pp

Players who cast this card win 20% of the time (n=20) , vs 25% when it never left the library (n=168).

When players drew this card but left it in hand, they won 17% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.8pp; 95% confidence interval -16.5pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
4%
T1
4%
T2
4%
T3
25%
T4
11%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 7 · max 17
On curve 36% (7 / 28 cast on T4) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.