Card Preview
Misleading Signpost
1%
Decklist Inclusion
Times Brought
127
Decks Running
62
In Decks
487
Decklist Inclusion
1%
Format
Final zone distribution
49 instances4.1%
Library
34.7%
Battlefield
18.4%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
10 decks
-
2
Alela, Cunning Conqueror
8 decks
-
3
Tegwyll, Duke of Splendor
5 decks
-
4
Y'shtola, Night's Blessed
5 decks
-
5
Nekusar, the Mindrazer
3 decks
-
6
Atemsis, All-Seeing
2 decks
-
7
Mysterio, Master of Illusion
2 decks
-
8
Orvar, the All-Form
2 decks
-
9
The Second Doctor
2 decks
-
10
Captain America, First Avenger
1 decks
The "good card" funnel
127 brought · 54 playersBrought to game
127
Ever drawn
48
Reached battlefield
23
Still on board at game end
17
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 30% of the time (n=23) , vs 19% when it never left the library (n=76).
When players drew this card but left it in hand, they won 51% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval -8.0pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
22%
T5
48%
T6-9
13%
T10+
Median
6
P25
5
· P75
9
· max
12
On curve
4%
(1 / 23 cast on T3)
Cast same turn as drawn
13%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.