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Part of Streets of New Capenna
·
Creature — Ooze
·
New Capenna Commander (NCC)
Live Play Data
Mitotic Slime
1%
Live Inclusion
Times Brought
295
Decks Running
138
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
14%
T4
14%
T5
61%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
31%
(5 / 36 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
295 brought · 130 playersBrought to game
295
Ever drawn
72
Reached battlefield
36
Still on board at game end
12
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.7pp
Players who cast this card win 16% of the time (n=34) , vs 17% when it never left the library (n=181).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -12.7pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances3.8%
Library
15.2%
Battlefield
35.4%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
51 decks
-
2
Kynaios and Tiro of Meletis
19 decks
-
3
Aeve, Progenitor Ooze
18 decks
-
4
Henzie "Toolbox" Torre
8 decks
-
5
Meren of Clan Nel Toth
6 decks
-
6
Thromok the Insatiable
5 decks
-
7
Adrix and Nev, Twincasters
3 decks
-
8
Korvold, Fae-Cursed King
3 decks
-
9
Mimeoplasm, Revered One
3 decks
-
10
Mutagen Man, Living Ooze
2 decks
Card text
Mitotic Slime
Creature — Ooze
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
4 / 4
New Capenna Commander (NCC)
·
Rare
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Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.