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Part of Commander Legends: Battle for Baldur's Gate
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#23 red board wipe
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Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Mizzium Mortars
1%
Live Inclusion
Times Brought
489
Decks Running
240
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=65
0%
T1
2%
T2
9%
T3
11%
T4
6%
T5
55%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
16
Cast same turn as drawn
48%
The "good card" funnel
490 brought · 220 playersBrought to game
490
Ever drawn
116
Reached battlefield
65
Still on board at game end
6
≥ -6.2pp
Players who cast this card win 25% of the time (n=57) , vs 20% when it never left the library (n=301).
When players drew this card but left it in hand, they won 28% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -6.2pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
135 instances3.0%
Library
4.4%
Battlefield
46.7%
Graveyard
14.1%
Exile
Commanders that played this card
in tracked games-
1
Yusri, Fortune's Flame
18 decks
-
2
Faldorn, Dread Wolf Herald
11 decks
-
3
Krenko, Mob Boss
10 decks
-
4
Mizzix of the Izmagnus
7 decks
-
5
Firesong and Sunspeaker
6 decks
-
6
Malfegor
6 decks
-
7
Torbran, Thane of Red Fell
6 decks
-
8
Judith, Carnage Connoisseur
5 decks
-
9
Solphim, Mayhem Dominus
5 decks
-
10
Aegar, the Freezing Flame
4 decks
Card text
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Christina Davis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.