collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Mizzium Mortars
1%
Live Inclusion
Times Brought
361
Decks Running
181
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=54
0%
T1
2%
T2
9%
T3
9%
T4
7%
T5
54%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
16
Cast same turn as drawn
41%
The "good card" funnel
361 brought · 169 playersBrought to game
361
Ever drawn
93
Reached battlefield
54
Still on board at game end
5
≥ -5.1pp
Players who cast this card win 28% of the time (n=47) , vs 21% when it never left the library (n=223).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -5.1pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances2.8%
Library
4.7%
Battlefield
49.5%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Yusri, Fortune's Flame
14 decks
-
2
Faldorn, Dread Wolf Herald
7 decks
-
3
Krenko, Mob Boss
7 decks
-
4
Mizzix of the Izmagnus
6 decks
-
5
Judith, Carnage Connoisseur
5 decks
-
6
Malfegor
5 decks
-
7
Solphim, Mayhem Dominus
5 decks
-
8
Torbran, Thane of Red Fell
5 decks
-
9
Aegar, the Freezing Flame
4 decks
-
10
Firesong and Sunspeaker
4 decks
Card text
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Christina Davis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.