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Part of Commander Legends: Battle for Baldur's Gate
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#23 red board wipe
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Mizzium Mortars
Times Brought
351
Decks Running
171
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Christina Davis
Final zone distribution
72 instances1.4%
Library
2.8%
Battlefield
51.4%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Faldorn, Dread Wolf Herald
16 decks
-
2
Krenko, Mob Boss
13 decks
-
3
Yusri, Fortune's Flame
13 decks
-
4
Mizzix of the Izmagnus
10 decks
-
5
Torbran, Thane of Red Fell
8 decks
-
6
Firesong and Sunspeaker
5 decks
-
7
Aegar, the Freezing Flame
4 decks
-
8
Judith, Carnage Connoisseur
4 decks
-
9
Delina, Wild Mage
3 decks
-
10
Magda, Brazen Outlaw
3 decks
The "good card" funnel
351 brought · 153 playersBrought to game
351
Ever drawn
68
Reached battlefield
40
Still on board at game end
2
≥ -0.5pp
Players who cast this card win 31% of the time (n=29) , vs 22% when it never left the library (n=219).
When players drew this card but left it in hand, they won 26% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -0.5pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
3%
T1
0%
T2
8%
T3
13%
T4
13%
T5
45%
T6-9
20%
T10+
Median
6.5
P25
5
· P75
9
· max
16
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.