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Mob Verdict card art
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Mob Verdict

{2} {R} {R} · Sorcery · Murders at Karlov Manor Commander (MKC)
0%
Decklist Inclusion
Times Brought
91
Decks Running
66
In Decks
476
Decklist Inclusion
0%
Format
Card text
Mob Verdict card

Mob Verdict

{2} {R} {R}
Sorcery
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Domenico Cava

Final zone distribution

31 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

91 brought · 64 players
Brought to game
91
Ever drawn
30
Reached battlefield
17
Still on board at game end
1
≥ -28.3pp

Players who cast this card win 19% of the time (n=16) , vs 24% when it never left the library (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.3pp; 95% confidence interval -28.3pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.