collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Artifact — Vehicle
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Mole Module
0%
Live Inclusion
Times Brought
222
Decks Running
126
Median Cast Turn
7.0
Drawn → Played
39%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
0%
T4
20%
T5
45%
T6-9
30%
T10+
Median
7.0
P25
6
· P75
10
· max
16
On curve
25%
(4 / 20 cast on T5)
The "good card" funnel
222 brought · 120 playersBrought to game
222
Ever drawn
51
Reached battlefield
20
Still on board at game end
10
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 18% of the time (n=19) , vs 12% when it never left the library (n=143).
When players drew this card but left it in hand, they won 28% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -10.8pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances3.3%
Library
16.4%
Battlefield
27.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
46 decks
-
2
Heroes in a Half Shell
31 decks
-
3
Greasefang, Okiba Boss
7 decks
-
4
Balthier and Fran
5 decks
-
5
Mishra, Eminent One
5 decks
-
6
Bello, Bard of the Brambles
4 decks
-
7
Dr. Eggman
4 decks
-
8
Kolodin, Triumph Caster
3 decks
-
9
Blaster, Combat DJ // Blaster, Morale Booster
2 decks
-
10
Captain America, Living Legend
2 decks
Card text
Mole Module
Artifact — Vehicle
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
6 / 6
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Adrián Rodríguez Pérez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.