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Part of Teenage Mutant Ninja Turtles
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Artifact — Vehicle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Mole Module
0%
Live Inclusion
Times Brought
292
Decks Running
165
Median Cast Turn
7.5
Drawn → Played
41%
Format
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
0%
T4
19%
T5
46%
T6-9
31%
T10+
Median
7.5
P25
6
· P75
10
· max
16
On curve
23%
(5 / 26 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
292 brought · 158 playersBrought to game
292
Ever drawn
63
Reached battlefield
26
Still on board at game end
13
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.6pp
Players who cast this card win 14% of the time (n=25) , vs 15% when it never left the library (n=188).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -14.6pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances2.6%
Library
17.1%
Battlefield
31.6%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
53 decks
-
2
Heroes in a Half Shell
42 decks
-
3
Greasefang, Okiba Boss
11 decks
-
4
Balthier and Fran
5 decks
-
5
Bello, Bard of the Brambles
5 decks
-
6
Mishra, Eminent One
5 decks
-
7
Dr. Eggman
4 decks
-
8
Kolodin, Triumph Caster
4 decks
-
9
Captain America, Living Legend
3 decks
-
10
Blaster, Combat DJ // Blaster, Morale Booster
2 decks
Card text
Mole Module
Artifact — Vehicle
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
6 / 6
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
·
Illustrated by Adrián Rodríguez Pérez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.