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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Molecule Man
1%
Live Inclusion
Times Brought
931
Decks Running
421
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=268
0%
T1
4%
T2
10%
T3
17%
T4
21%
T5
40%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
66%
(36 / 268 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
931 brought · 396 playersBrought to game
931
Ever drawn
243
Reached battlefield
156
Still on board at game end
82
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 32% of the time (n=137) , vs 22% when it never left the library (n=561).
When players drew this card but left it in hand, they won 33% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +2.1pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
263 instances4.2%
Library
31.2%
Battlefield
31.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
234 decks
- 2 Omnath, Locus of the Void 23 decks
- 3 Zhulodok, Void Gorger 17 decks
-
4
Ulalek, Fused Atrocity
15 decks
-
5
Thanos, the Mad Titan
12 decks
-
6
Lorehold, the Historian
10 decks
-
7
Loki, the Deceiver
7 decks
- 8 Ultron, Artificial Malevolence 5 decks
-
9
Whtz, the Bibliophile
5 decks
-
10
Kynaios and Tiro of Meletis
4 decks
Card text
Molecule Man
Legendary Creature — Human Villain
Nonland cards in your hand have miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.