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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Molecule Man
1%
Live Inclusion
Times Brought
350
Decks Running
182
Median Cast Turn
7.0
Drawn → Played
72%
Format
First-cast turn
n=58
0%
T1
3%
T2
0%
T3
7%
T4
19%
T5
60%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
38%
(5 / 58 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
350 brought · 174 playersBrought to game
350
Ever drawn
81
Reached battlefield
58
Still on board at game end
60
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 28% of the time (n=49) , vs 20% when it never left the library (n=194).
When players drew this card but left it in hand, they won 29% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -4.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances2.2%
Library
43.8%
Battlefield
16.8%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
99 decks
- 2 Molecule Man 26 decks
-
3
Ulalek, Fused Atrocity
6 decks
-
4
Thanos, the Mad Titan
5 decks
- 5 Zhulodok, Void Gorger 5 decks
-
6
Loki, the Deceiver
3 decks
-
7
Lorehold, the Historian
3 decks
- 8 Ultron, Artificial Malevolence 3 decks
-
9
Braids, Conjurer Adept
2 decks
- 10 Kozilek, the Great Distortion 2 decks
Card text
Molecule Man
Legendary Creature — Human Villain
Nonland cards in your hand have miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.