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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Card Preview
Molecule Man
Times Brought
255
Decks Running
139
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
75 instances2.7%
Library
45.3%
Battlefield
16.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
81 decks
- 2 Molecule Man 20 decks
-
3
Ulalek, Fused Atrocity
6 decks
- 4 Zhulodok, Void Gorger 4 decks
-
5
Loki, the Deceiver
3 decks
-
6
Thanos, the Mad Titan
3 decks
- 7 Ultron, Artificial Malevolence 3 decks
-
8
Absorbing Man and Titania
1 decks
-
9
Animar, Soul of Elements
1 decks
-
10
Ashling, Rekindled // Ashling, Rimebound
1 decks
The "good card" funnel
255 brought · 131 playersBrought to game
255
Ever drawn
43
Reached battlefield
31
Still on board at game end
34
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 33% of the time (n=26) , vs 27% when it never left the library (n=149).
Observed gap +6.2pp; 95% confidence interval -3.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
6%
T4
10%
T5
71%
T6-9
10%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
39%
(6 / 31 cast on T6)
Cast same turn as drawn
27%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.