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Part of Bloomburrow
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Creature — Human Rogue
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Morbid Opportunist
9%
Live Inclusion
Times Brought
3673
Decks Running
1774
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=543
1%
T1
7%
T2
15%
T3
10%
T4
17%
T5
37%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
20
On curve
22%
(80 / 543 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
3677 brought · 1442 playersBrought to game
3677
Ever drawn
845
Reached battlefield
543
Still on board at game end
248
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 30% of the time (n=487) , vs 24% when it never left the library (n=2333).
When players drew this card but left it in hand, they won 25% (n=265).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval +1.4pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
943 instances2.7%
Library
26.3%
Battlefield
41.7%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
146 decks
-
2
Terra, Herald of Hope
111 decks
-
3
Valgavoth, Harrower of Souls
103 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
91 decks
-
5
Caesar, Legion's Emperor
82 decks
-
6
Hazel of the Rootbloom
53 decks
-
7
Deadpool, Trading Card
40 decks
-
8
Zurgo Stormrender
39 decks
-
9
Chatterfang, Squirrel General
31 decks
-
10
Vincent Valentine // Galian Beast
23 decks
Card text
Morbid Opportunist
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.