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Part of Bloomburrow
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Creature — Human Rogue
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Morbid Opportunist
9%
Live Inclusion
Times Brought
6130
Decks Running
2746
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=939
0%
T1
3%
T2
16%
T3
12%
T4
15%
T5
41%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
21
On curve
19%
(152 / 939 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
6134 brought · 2123 playersBrought to game
6134
Ever drawn
1414
Reached battlefield
939
Still on board at game end
423
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 29% of the time (n=907) , vs 24% when it never left the library (n=4179).
When players drew this card but left it in hand, they won 24% (n=441).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +2.3pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1591 instances2.6%
Library
26.6%
Battlefield
41.6%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
186 decks
-
2
Terra, Herald of Hope
157 decks
-
3
Valgavoth, Harrower of Souls
151 decks
-
4
Caesar, Legion's Emperor
137 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
131 decks
-
6
Hazel of the Rootbloom
84 decks
-
7
Zurgo Stormrender
57 decks
-
8
Deadpool, Trading Card
48 decks
-
9
Chatterfang, Squirrel General
47 decks
-
10
Avacyn, Angel of Horror
38 decks
Card text
Morbid Opportunist
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.