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Part of Bloomburrow
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Creature — Human Rogue
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Morbid Opportunist
9%
Live Inclusion
Times Brought
4966
Decks Running
2299
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=729
1%
T1
7%
T2
15%
T3
13%
T4
16%
T5
36%
T6-9
12%
T10+
Median
5
P25
4
· P75
8
· max
20
On curve
23%
(109 / 729 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
4970 brought · 1817 playersBrought to game
4970
Ever drawn
1121
Reached battlefield
729
Still on board at game end
333
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 30% of the time (n=648) , vs 24% when it never left the library (n=3163).
When players drew this card but left it in hand, they won 24% (n=340).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval +2.9pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1264 instances2.8%
Library
26.3%
Battlefield
40.8%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
167 decks
-
2
Terra, Herald of Hope
134 decks
-
3
Valgavoth, Harrower of Souls
131 decks
-
4
Caesar, Legion's Emperor
114 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
113 decks
-
6
Hazel of the Rootbloom
71 decks
-
7
Zurgo Stormrender
49 decks
-
8
Deadpool, Trading Card
44 decks
-
9
Chatterfang, Squirrel General
41 decks
-
10
Olivia, Opulent Outlaw
29 decks
Card text
Morbid Opportunist
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.