Morbid Opportunist
Morbid Opportunist sits in 10% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 5 and 58% of drawn copies reaching the battlefield before the game ends.
Morbid Opportunist earns its slot in black creature-death strategies by converting every board wipe and combat step into card equity. Across 913 tracked multiplayer games on Playgroup Live, 10% of decks include it, spread across 559 distinct lists out of 5812 tracked.
The median first cast lands on turn 5, two turns later than its 3-mana cost would suggest on-curve. That gap is mostly a hand-composition story: Morbid Opportunist rewards patient placement into a board state where creatures are already dying, not an opening-hand slam. Once it resolves, 40% of copies survive to end of game, a sign that opponents frequently prioritize other threats first. Of drawn copies, 58% reached the battlefield before the game ended.
The commander distribution is well-spread across 475 distinct players, with the single heaviest contributor accounting for just 2% of all tracked instances. Death-matters commanders dominate the top slots: Dina, Essence Brewer leads the pack, followed by Valgavoth, Harrower of Souls and Terra, Herald of Hope. That spread reflects the card's broad fit across Golgari, Rakdos, and Mardu sacrifice shells.
- 10% of tracked Commander decks include Morbid Opportunist
- T5 median first-cast turn, two turns behind its mana cost
- 58% of drawn copies reached the battlefield before the game ended
- 40% battlefield stickiness once cast
- 475 distinct players have brought it to a tracked game, a well-spread dataset
- 22% of casts landed exactly on curve at 3 mana
First-cast turn
n=131The "good card" funnel
974 brought · 475 playersOf 974 copies brought to games, 226 were drawn, 131 of those were cast, and 40% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 28% of the time (n=126) , vs 24% when it never left the library (n=666).
When players drew this card but left it in hand, they won 27% (n=87) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -3.1pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
251 instancesThe graveyard is the dominant final zone for resolved copies, fitting for a creature in death-matters shells where board clears are constant. Most unresolved copies sit in hands or exile rather than the library, reflecting how often the card is actively drawn and played with.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
65 decks
-
2
Terra, Herald of Hope
35 decks
-
3
Valgavoth, Harrower of Souls
33 decks
-
4
Caesar, Legion's Emperor
23 decks
-
5
Hazel of the Rootbloom
20 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
18 decks
-
7
Deadpool, Trading Card
14 decks
-
8
Silverquill, the Disputant
12 decks
-
9
Chatterfang, Squirrel General
10 decks
-
10
Zurgo Stormrender
9 decks
Dina, Essence Brewer alone accounts for 53 tracked decks at the top, but the spread across sacrifice and death-matters commanders of many color identities shows this is a broadly adopted tool rather than a single-archetype card.