Live Play Data
Mossborn Hydra
4%
Live Inclusion
Times Brought
1404
Decks Running
622
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=277
1%
T1
10%
T2
17%
T3
15%
T4
13%
T5
38%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
28%
(46 / 277 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
1404 brought · 536 playersBrought to game
1404
Ever drawn
372
Reached battlefield
277
Still on board at game end
132
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 32% of the time (n=257) , vs 23% when it never left the library (n=871).
When players drew this card but left it in hand, they won 26% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +2.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
428 instances2.6%
Library
30.8%
Battlefield
35.0%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
46 decks
-
2
Bristly Bill, Spine Sower
34 decks
-
3
Hearthhull, the Worldseed
30 decks
-
4
Omnath, Locus of Creation
28 decks
-
5
Tifa Lockhart
25 decks
-
6
Aesi, Tyrant of Gyre Strait
19 decks
-
7
Yarok, the Desecrated
19 decks
-
8
Flubs, the Fool
17 decks
-
9
Gargos, Vicious Watcher
14 decks
-
10
Zaxara, the Exemplary
13 decks
Card text
Mossborn Hydra
Creature — Elemental Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
0 / 0
Foundations (FDN)
·
Rare
·
Illustrated by Monztre
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.