Mossfire Valley
12% of tracked Gruul-identity decks on Playgroup Live run Mossfire Valley, with 76% of drawn copies reaching the battlefield and a median first-cast turn of 4.
Mossfire Valley slots into any Red-Green deck as a cost-efficient dual land, and the Playgroup Live dataset backs up its reputation as a reliable includes. 12% of tracked decks carry it, spread across 607 distinct lists out of 4920 in the dataset.
When a copy reaches a player's hand, 76% of those instances are played before the game ends. Median first activation lands on turn 4, which is later than you might expect for a land, reflecting that the {1} activation cost means players sometimes prioritize untapped sources early and deploy Mossfire Valley when fixing is needed in the mid-game. Once it hits the battlefield, it sticks: 90% of cast copies remain in play at game's end.
The data is well-spread: 536 distinct players have brought this card to tracked games, and no single player accounts for more than a small fraction of the sample. That breadth adds confidence that what we see reflects real format behavior rather than one prolific grinder's preferences.
- 12% of tracked decks include Mossfire Valley
- 76% of drawn copies are played before the game ends
- T4 median first-activation turn
- 90% battlefield stickiness once the land enters play
- 536 distinct players have brought this card to a tracked game
First-cast turn
n=223The "good card" funnel
1251 brought · 536 playersOf 1251 Mossfire Valley copies brought to games, 293 were drawn, 223 of those were played, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 30% of the time (n=210) , vs 20% when it never left the library (n=811).
When players drew this card but left it in hand, they won 30% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval +3.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
316 instancesMost Mossfire Valley copies finish on the battlefield or in the library. The library share is structural for a singleton in a 100-card deck. The high battlefield count reflects how reliably it sticks once played.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
109 decks
-
2
Bello, Bard of the Brambles
72 decks
-
3
Ureni of the Unwritten
39 decks
-
4
Dogmeat, Ever Loyal
26 decks
-
5
Kibo, Uktabi Prince
21 decks
-
6
Wolverine, Best There Is
13 decks
-
7
Disa the Restless
12 decks
-
8
Chishiro, the Shattered Blade
10 decks
-
9
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
10 decks
-
10
Eshki, Temur's Roar
9 decks
Cloud, Ex-SOLDIER and Bello, Bard of the Brambles lead the deck count, but Mossfire Valley appears across a wide range of Gruul-identity commanders, confirming it as a broad color-pair staple rather than a build-specific slot.