Mossfire Valley
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
133 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
62 decks
-
2
Bello, Bard of the Brambles
41 decks
-
3
Ureni of the Unwritten
28 decks
-
4
Dogmeat, Ever Loyal
16 decks
-
5
Kibo, Uktabi Prince
8 decks
-
6
Miirym, Sentinel Wyrm
7 decks
-
7
Chishiro, the Shattered Blade
6 decks
-
8
Minsc & Boo, Timeless Heroes
5 decks
-
9
Toph, the First Metalbender
5 decks
-
10
Vrondiss, Rage of Ancients
5 decks
The "good card" funnel
618 brought · 284 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=93) , vs 27% when it never left the library (n=399).
When players drew this card but left it in hand, they won 33% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.7pp; 95% confidence interval -10.2pp to +0.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102Full analysis unlocks as more games are tracked. Stats refresh nightly.