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Part of Commander Masters
Live Play Data
Mountain Valley
Land
·
Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
709
Decks Running
380
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=158
14%
T1
13%
T2
12%
T3
8%
T4
12%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
53%
The "good card" funnel
710 brought · 349 playersBrought to game
710
Ever drawn
209
Reached battlefield
158
Still on board at game end
48
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 26% of the time (n=134) , vs 21% when it never left the library (n=418).
When players drew this card but left it in hand, they won 22% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -2.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances4.0%
Library
21.2%
Battlefield
47.8%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
160 decks
-
2
Szarel, Genesis Shepherd
37 decks
-
3
Sliver Gravemother
19 decks
-
4
Lord Windgrace
13 decks
-
5
Jared Carthalion
12 decks
-
6
Kibo, Uktabi Prince
10 decks
-
7
Lumra, Bellow of the Woods
8 decks
-
8
Toph, Hardheaded Teacher
7 decks
-
9
The First Sliver
6 decks
-
10
Toph, the First Metalbender
6 decks
Card text
Mountain Valley
Land
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Tim Brumley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.