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Part of Commander Masters
Live Play Data
Mountain Valley
Land
·
Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
432
Decks Running
242
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=97
18%
T1
10%
T2
7%
T3
10%
T4
11%
T5
36%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
13
Cast same turn as drawn
57%
The "good card" funnel
433 brought · 225 playersBrought to game
433
Ever drawn
127
Reached battlefield
97
Still on board at game end
31
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 24% of the time (n=85) , vs 20% when it never left the library (n=256).
When players drew this card but left it in hand, they won 26% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -5.7pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances4.4%
Library
22.8%
Battlefield
44.9%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
108 decks
-
2
Szarel, Genesis Shepherd
20 decks
-
3
Sliver Gravemother
13 decks
-
4
Jared Carthalion
7 decks
-
5
Kibo, Uktabi Prince
7 decks
-
6
Lord Windgrace
6 decks
-
7
Korvold, Fae-Cursed King
5 decks
-
8
Lumra, Bellow of the Woods
5 decks
-
9
Toph, Hardheaded Teacher
5 decks
-
10
Toph, the First Metalbender
4 decks
Card text
Mountain Valley
Land
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Tim Brumley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.