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Part of Commander Masters
Live Play Data
Mountain Valley
Land
·
Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
324
Decks Running
180
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=67
21%
T1
10%
T2
9%
T3
9%
T4
7%
T5
37%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
12
Cast same turn as drawn
62%
The "good card" funnel
325 brought · 165 playersBrought to game
325
Ever drawn
87
Reached battlefield
67
Still on board at game end
18
Once cast, 27% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 28% of the time (n=62) , vs 20% when it never left the library (n=202).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -4.3pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances2.1%
Library
19.1%
Battlefield
50.0%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
89 decks
-
2
Sliver Gravemother
12 decks
-
3
Szarel, Genesis Shepherd
11 decks
-
4
Kibo, Uktabi Prince
5 decks
-
5
Korvold, Fae-Cursed King
5 decks
-
6
Jared Carthalion
4 decks
-
7
Lord Windgrace
4 decks
-
8
Toph, Hardheaded Teacher
4 decks
-
9
Bello, Bard of the Brambles
2 decks
-
10
Iroh, Grand Lotus
2 decks
Card text
Mountain Valley
Land
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Tim Brumley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.