collections_bookmark
Part of Commander Masters
Card Preview
Mountain Valley
Land
·
Edge of Eternities Commander (EOC)
Times Brought
488
Decks Running
266
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mountain Valley
Land
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Tim Brumley
Final zone distribution
117 instances5.1%
Library
29.9%
Battlefield
43.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
94 decks
-
2
Szarel, Genesis Shepherd
38 decks
-
3
Sliver Gravemother
14 decks
-
4
Lord Windgrace
10 decks
-
5
Jared Carthalion
7 decks
-
6
Kibo, Uktabi Prince
7 decks
-
7
Tom Bombadil
6 decks
-
8
Bello, Bard of the Brambles
5 decks
-
9
Korvold, Fae-Cursed King
5 decks
-
10
Lumra, Bellow of the Woods
5 decks
The "good card" funnel
488 brought · 250 playersBrought to game
488
Ever drawn
109
Reached battlefield
83
Still on board at game end
35
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 22% of the time (n=60) , vs 23% when it never left the library (n=263).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -8.6pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=83
27%
T1
10%
T2
11%
T3
13%
T4
7%
T5
28%
T6-9
5%
T10+
Median
4
P25
1
· P75
6
· max
11
Cast same turn as drawn
73%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.