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Part of Teenage Mutant Ninja Turtles
Live Play Data
Mutant Town
Land
·
Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
189
Decks Running
77
Median Cast Turn
4.5
Drawn → Played
80%
Format
First-cast turn
n=32
28%
T1
3%
T2
13%
T3
6%
T4
3%
T5
38%
T6-9
9%
T10+
Median
4.5
P25
1
· P75
8
· max
11
Cast same turn as drawn
69%
The "good card" funnel
192 brought · 75 playersBrought to game
192
Ever drawn
40
Reached battlefield
32
Still on board at game end
30
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 21% of the time (n=30) , vs 20% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -14.4pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances4.2%
Library
62.5%
Battlefield
14.6%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
16 decks
-
2
Jodah, the Unifier
3 decks
-
3
Mikey & Don, Party Planners
3 decks
-
4
Aloy, Savior of Meridian
2 decks
-
5
Cosmic Spider-Man
2 decks
-
6
Elrond, Master of Healing
2 decks
-
7
Helga, Skittish Seer
2 decks
-
8
Kinnan, Bonder Prodigy
2 decks
-
9
Lonis, Cryptozoologist
2 decks
-
10
Loot, the Pathfinder
2 decks
Card text
Mutant Town
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Josu Solano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.