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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Live Play Data
N'Yami-Class Mother Ship
1%
Live Inclusion
Times Brought
207
Decks Running
92
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=37
0%
T1
3%
T2
0%
T3
3%
T4
16%
T5
57%
T6-9
22%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
38%
(6 / 37 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
207 brought · 86 playersBrought to game
207
Ever drawn
54
Reached battlefield
37
Still on board at game end
29
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 27% of the time (n=34) , vs 23% when it never left the library (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -10.9pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances3.4%
Library
49.2%
Battlefield
20.3%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
63 decks
-
2
Captain America, Living Legend
4 decks
-
3
Shorikai, Genesis Engine
4 decks
-
4
Bello, Bard of the Brambles
2 decks
-
5
Greasefang, Okiba Boss
2 decks
-
6
Absorbing Man
1 decks
-
7
Alora, Merry Thief
1 decks
-
8
Aloy, Savior of Meridian
1 decks
-
9
Captain America, Team Leader
1 decks
-
10
Doc Ock, Evil Inventor
1 decks
Card text
N'Yami-Class Mother Ship
Artifact — Vehicle
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
5 / 7
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.