bolt
Game Changer
on the MTG Commander Game Changers list
format_list_numbered
#9 green tutor
·
Sorcery
·
Eternal Masters (EMA)
Card Preview
Natural Order
Times Brought
1064
Decks Running
445
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Eternal Masters (EMA)
·
Mythic
·
Illustrated by Terese Nielsen
Final zone distribution
232 instances6.0%
Library
3.9%
Battlefield
55.6%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
30 decks
-
2
Lumra, Bellow of the Woods
25 decks
-
3
Lathril, Blade of the Elves
16 decks
-
4
Atla Palani, Nest Tender
15 decks
-
5
Ghalta, Primal Hunger
15 decks
-
6
Pantlaza, Sun-Favored
14 decks
-
7
Ayula, Queen Among Bears
13 decks
-
8
Fynn, the Fangbearer
13 decks
-
9
Chatterfang, Squirrel General
12 decks
-
10
Beorn the Fierce
9 decks
The "good card" funnel
1064 brought · 378 playersBrought to game
1064
Ever drawn
212
Reached battlefield
133
Still on board at game end
9
≥ +0.5pp
Players who cast this card win 33% of the time (n=102) , vs 28% when it never left the library (n=614).
When players drew this card but left it in hand, they won 27% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +0.5pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=133
0%
T1
5%
T2
13%
T3
21%
T4
23%
T5
32%
T6-9
6%
T10+
Median
5
P25
4
· P75
6
· max
15
On curve
38%
(28 / 133 cast on T4)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.