bolt
Game Changer
on the MTG Commander Game Changers list
·
Sorcery
·
Eternal Masters (EMA)
Card Preview
Natural Order
Times Brought
429
Decks Running
197
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Eternal Masters (EMA)
·
Mythic
·
Illustrated by Terese Nielsen
Final zone distribution
98 instances5.1%
Library
3.1%
Battlefield
56.1%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
17 decks
-
2
Atla Palani, Nest Tender
10 decks
-
3
Lumra, Bellow of the Woods
10 decks
-
4
Ghalta, Primal Hunger
7 decks
-
5
Pantlaza, Sun-Favored
6 decks
-
6
Ayula, Queen Among Bears
5 decks
-
7
Chatterfang, Squirrel General
5 decks
-
8
Fynn, the Fangbearer
5 decks
-
9
Marwyn, the Nurturer
5 decks
-
10
Shroofus Sproutsire
5 decks
The "good card" funnel
429 brought · 168 playersBrought to game
429
Ever drawn
86
Reached battlefield
53
Still on board at game end
3
≥ +0.5pp
Players who cast this card win 35% of the time (n=49) , vs 27% when it never left the library (n=255).
When players drew this card but left it in hand, they won 28% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval +0.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
2%
T2
9%
T3
19%
T4
19%
T5
42%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
15
On curve
30%
(10 / 53 cast on T4)
Cast same turn as drawn
40%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.