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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Nature's Lore
Times Brought
3848
Decks Running
1947
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Mateus Manhanini
Final zone distribution
892 instances2.1%
Library
1.9%
Battlefield
73.5%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
91 decks
-
2
Zimone, Infinite Analyst
65 decks
-
3
T'Challa, the Black Panther
61 decks
-
4
Hearthhull, the Worldseed
49 decks
-
5
Rin and Seri, Inseparable
45 decks
-
6
The Ur-Dragon
41 decks
-
7
Pantlaza, Sun-Favored
32 decks
-
8
The Unbeatable Squirrel Girl
31 decks
-
9
Trostani, Selesnya's Voice
28 decks
-
10
Atraxa, Praetors' Voice
23 decks
The "good card" funnel
3864 brought · 1310 playersBrought to game
3864
Ever drawn
826
Reached battlefield
619
Still on board at game end
17
≥ -1.3pp
Players who cast this card win 26% of the time (n=526) , vs 25% when it never left the library (n=2345).
When players drew this card but left it in hand, they won 28% (n=161) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.0pp; 95% confidence interval -1.3pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=619
19%
T1
23%
T2
11%
T3
12%
T4
10%
T5
20%
T6-9
5%
T10+
Median
3
P25
2
· P75
6
· max
16
On curve
42%
(141 / 619 cast on T2)
Cast same turn as drawn
52%
4147 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.